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    4.) Secondary Class Info

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    4.) Secondary Class Info

    Post by Admin on Sat Oct 24, 2015 11:40 am


    In Wonder Tale there are three main types of Secondary Classes. They are Role, Sub and Crafting.
    Role classes are jobs that your character specializes in. From Bodyguard to Hitman and Merchant to
    Tracker, they all offer unique skills in both battle, and roleplay. Sub Classes are unique and rare
    classes that offer perks as well as negative side effects. Such an example is being a Vampire. It is
    impossible to start off with a Sub Class. Lastly are the Crafting Classes. These classes also provide
    skills like a Role Class, however offer little to no edge in combat. They can be switched at any time,
    however at the cost of starting at Level 1 again. These classes are responsible for creating new items
    and objects in the game. Sometimes it's better to get your armor from a Blacksmith, rather than to find
    something laying around.

    Unlike Main Classes, you will obtain the skill automatically when you reach the correct level.

    Role Classes
    Sub Classes
    Crafting Classes
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    Re: 4.) Secondary Class Info

    Post by Admin on Sat Oct 24, 2015 11:40 am


    Bodyguard
    Courageous individuals deemed with a great amount of respect for the dangers they put themselves through. A Bodyguard's role is to defend their clients and allies, and they will easily risk themselves in order to keep others out of harm's way. The majority of their skills are oriented toward aiding others, making it a class that excels only when the Bodyguard is in a party. It is a solid choice for those who chose a tanky defense main class.



    [Level 1 Skill] Valor Guard: Passive. A Bodyguard prides themselves on being able to take a blow for their comrade. When the user takes the hit for an attack that originally targeted another character, increase the user's defense by 25% for the duration of that attack. This buff only applies once per attack.

    [Level 11 Skill] Reprimand: Passive. Any capable Bodyguard would ensure that their assailant won't be able to get away with it so easily. If an opponent dealt melee damage to the user when they have taken a hit for an attack that originally targeted another character, the attacker takes 10% of the damage they dealt to the user.

    [Level 21 Skill] Strong Arm: A Bodyguard's job is not only to protect a comrade, but also to have the sheer strength to rough someone up when necessary. Increases the damage of all your non-skill melee attacks by 10%. Decreases the damage of all your non-skill ranged attacks by 10%.

    [Level 31 Skill] Noblesse: A Bodyguard never backs down from a daunting challenge as long as their allies' lives are on the line. When the character's party is fighting a non-boss monster, the entire party's armor defense levels are considered to be increased by an amount equal to 10% of the monster's level. Boss monsters and other characters in PVP will still deal normal damage to the character and their party. This skill's effect does not stack.


    Hitman
    Upon the realization that death in this world meant one's revival in the Cathedral, players soon got over their hesitation to point arms at each other in order to get what they wanted. The Hitman is a subclass that was born from this newly-founded underworld, their specialty the elimination of other players. They are often employed as bodyguards or used to pressure an adversary, and it is not uncommon for professional hitmen to rack up reputations as bounty hunters. Regardless, their existence is only a first step in showing the terrible dark side of the game that Wonder Tale has to offer.



    [Level 1 Skill] Bounty: Passive. After a completed PvP thread, if the Hitman was victorious in battle, they gain an amount of gold equal to the amount that they acquired from their posts. The PvP thread is then locked after this bonus is applied. To apply this bonus, PvP fights cannot be solo threads versus NPCs.

    [Level 11 Skill] Declare Bounty: A hitman can designate one humanoid target as their bounty per thread. This target must be within the hitman's unobscured eyesight. They gain an accuracy, damage, and critical chance bonus when attacking their target. Every ten levels after obtaining this skill, they can designate one additional target per thread.

    [Level 21 Skill] Stakeout: Active skill. The character may now mark a single target within 10 meters as long as the target is within their field of vision. Only one target can be marked at a time. The marked user is seen by the entire party and cannot actively hide from the party. If something is blocking vision, a silhouette is highlighted red for 2 posts. Only one highlight may be used on a target at once; any other highlights will only reset its duration. The highlight is canceled as soon as the target engages in battle with the user.
    Cost: 15 MP
    Cooldown: 4 Posts
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    Re: 4.) Secondary Class Info

    Post by Admin on Sat Oct 24, 2015 11:41 am



    N/A
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    Re: 4.) Secondary Class Info

    Post by Admin on Sat Oct 24, 2015 11:41 am



    Blacksmith
    A common and important class to Wonder Tale. The blacksmith is able to refine scrap metal and old tools into material and upgraded weapons. No matter what class you are, as long as you use anything metal-based, it is necessary for you to gain the favor of these crafters if you want to survive on the frontlines for a long time. Their unparalleled experience with metalwork also makes them excellent partners with prospective mechanics.



    [Level 1 Skill] Trained Brawn: Blacksmiths are able to wear chain armor without penalties if they are normally unable to wear chain armor. They are able to wear plate armor without penalties if they are normally able to wear chain armor but not plate armor.

    [Level 11 Skill] Makeshift Repair: During threads with the blacksmith, no equipment will suffer damage disadvantages. The weapon will be treated as the condition it was when it was first used in the thread. However after the thread the weapon will have to be properly repaired.

    [Level 21 Skill] Armament Appraisal: A Blacksmith's knowledge of weapons is limited not by their ability to craft them, but to know the hidden qualities of the weapon that only the weapon itself would otherwise know. When Armament Apprisal is used and a weapon is held in their hand, the Blacksmith will be told the following about the weapon: a mental image of the last person to touch the weapon, the name of the weapon's crafter, the weapon's flavor text, and the names and effects of any enchants or reforges placed upon the weapon.

    [Level 31 Skill] Spirit Weapon: A Blacksmith who pours their heart and soul into a weapon is able to unlock its potential greater than anyone else. When the Blacksmith wields a weapon that they crafted themselves, the item level of the weapon is considered to be 5 levels higher during damage calculation. If the item would otherwise be raised to an item level past 90, it is capped at 90 and gains a +5% bonus to critical hits and accuracy instead.

    [Level 41 Skill] [UNKNOWN]

    [Level 51 Skill] [UNKNOWN]


    Chef
    In the world of a simple game, it's not necessary for one to eat to survive. However chefs are still important to the game. Some even believe food prepared by them have extra qualities that others cannot match. However their skills and abilities are often compared to that of alchemists. As such, the chefs' talent is in creating food that provides temporary stat buffs, but above all, morale.



    [Level 1 Skill] Iron Stomach: Not even food poisoning can stop a dedicated chef! The chef is immune to negative effects of foods and drinks. In addition, sickness effects are half as effective versus the chef.

    [Level 11 Skill] Picnic: When the chef makes a food item, it is duplicated among all other allies in the thread for their own use. The food only lasts for a maximum of 5 posts before spoiling.

    [Level 21 Skill] Aroma Analysis: As a Chef, it is important to control the flavor. Not too strong, yet not too weak. By smelling any food or ingredient, the chef can gauge the quality of the food in the 5 flavor types: Bitter, Spicy, Sweet, Dry and Sour. This information automatically updates for meals being cooked. Due to the useful information provided by this ability, a Chef may customize the effects of their dish without much trouble. When performing a craft for Ordinary Food in a craft thread (cannot be a speed craft), the Chef may add any one of the following effects to the finished item: small HP regeneration, small MP regeneration, cancels poison effects, cancels sickness effects, raises movement speed by 10%, raises attack speed by 10%, raises physical damage by 10%, raises magic damage by 10%, raises defense by 10%, raises accuracy by 10%, reduces the current cooldown of any skill by 3 posts.

    [Level 31 Skill] Flavor of Love: ny dish cooked with love will always turn out better! Effects of any food item crafted by the Chef have their duration doubled and benefits increased by 50% as long as the Chef is participating in that thread. When the Chef performs a craft in any craft thread (cannot be a speed craft), the Chef may apply this skill as a bonus to increase the level of the item by 5. This skill may boost an item's level past their own crafting level. No item can be boosted past Level 90 by this effect. If the item's level is 90 before this effect is applied, the Chef's Material Fees are reduced by 25% instead when performing this craft in a craft thread.

    [Level 41 Skill] [UNKNOWN]

    [Level 51 Skill] [UNKNOWN]

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    Re: 4.) Secondary Class Info

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